![build a opengl application on osx 2017 build a opengl application on osx 2017](https://songho.ca/opengl/files/gl_orbitCamera01.png)
Some of the terms we are exploring here are fundamental to understanding how OpenGL performs its rendering routines: The demo project app window Note The code presented here is broadly similar to the OpenGLAppExample from the JUCE Examples.Īlthough the OpenGL API is a powerful and versatile library that works within many different platforms and build environments, the principles around 3D rendering remain similar across all applications. The demo project displays the standard OpenGL teapot object in 3D graphics by parsing a Wavefront ".obj" file as shown in the screenshot below: If you need help with this step, see Tutorial: Projucer Part 1: Getting started with the Projucer. Warning If using the PIP version of this project, please make sure to copy the Resources folder into the generated Projucer project. Unzip the project and open the first header file in the Projucer. If you are not familiar with OpenGL, you should read about it first here.ĭownload the demo project for this tutorial here: PIP | ZIP. This tutorial assumes basic understanding of the OpenGL graphics library. Platforms: Windows, macOS, Linux, iOS, AndroidĬlasses: OpenGLAppComponent, OpenGLContext, OpenGLShaderProgram, OpenGLHelpers, Matrix3D, Vector3D Render beautiful 2D and 3D graphics in your audio apps and plugins.
![build a opengl application on osx 2017 build a opengl application on osx 2017](https://i.ytimg.com/vi/VTd8GSYOiZE/maxresdefault.jpg)
#Build a opengl application on osx 2017 how to
Learn how to get started with OpenGL as a high performance rendering library within your JUCE applications.